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Sorine believes they were turned into vampires themselves and preyed on the population.Isran believes they served honorably, and had to eventually put down the Jarl's son, but continued to work as vampire hunters.Multiple-Choice Past: Everyone you ask will have a different version of the original Dawnguard's fate:.After defeating Harkon, you get to exterminate every single one of them. Kill 'Em All: The fate of the reformed Dawnguard if you choose to side with the vampires.Hunter of Monsters: They're an order of vampire hunters.Helmets Are Hardly Heroic: All the members are decked out in sets of Dawnguard, except for the helmets.Sorine says that the original Dawnguard had a powerful vampire locked in their dungeon, but all turned to vampires themselves when they realized how powerful he was.Whatever the truth is, their loot is hidden in a mine under the castle, accessible only through the use of their anti-vampire spells. Dark Secret: According to Florentius, the original Dawnguard used to pillage towns and blame it on vampires.Big Fancy Castle: Fort Dawnguard, which dwarfs forts used by the Legion or the Stormcloaks.Three of the above are available as followers as well. Badass Army: A whopping five of them - Ingjard, Durak, Celann, Isran and Gunmar - have no level cap, so they'll usually clean up well if you side with them in attacking Castle Volkihar.The Oblivion gate remains opened after the quest is complete, allowing you to return and harvest the new flora.The Ayleid dungeon tileset used in this Creation was incorporated into the Special Edition base game and is available as a modder's resource.
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See The Cause Items for a detailed list of items added by the creation. Dig deep and reap the rewards while dashing this nefarious plot. In addition to the new enemies it also adds new gear to obtain and even a summonable Daedric horse. We can’t wait to see what new locations our amazing modding community designs with this new kit! The Cause is a multi-layered and multi-site adventure.
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Additionally, the Ayleid Ruin dungeon kit is being added to the base game as a free modders’ resource for PC, Xbox, and PlayStation systems, just like the Root Dungeon kit added in 2019. Fight your way through this dungeon to their moldering leader and learn more of the Mythic Dawn’s plans. Not only is this an opportunity to revisit this classic dungeon, but also fight its undead inhabitants: the wights. Your adventure will take you underground to the ancient Ayleid ruins of Rielle. They look to reconstruct one of the Gates of the Oblivion Crisis and it is up to you to stop them. In this adventure, you will hunt down the Mythic Dawn cult, last seen in force in The Elder Scrolls IV: Oblivion. Features brand new enemies, locations, weapons, flora, and a conjurable Daedric Horse, all contained in a multi-layered adventure! Created by Rob Vogel "fadingsignal" (Quest "The Cause" starts by reading the Stranger's Plea delivered by courier upon reaching level 46.) Sneak Peek ‘The Cause,’ has players encounter the Mythic Dawn, who aim to form a new Oblivion gate, and features brand new enemies, locations, and weapons – not to mention a conjurable Daedric horse! Sneak Peek The Cause The Mythic Dawn returns, scavenging pieces to build and open an Oblivion Gate to the realm of their master, Mehrunes Dagon! Daedric machinations await you, but so do Daedric rewards. Official Summary Creation Club Despite their losses, the Mythic Dawn continue to serve Lord Dagon in the shadows, in search of a new gate, and a different ending.